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Program & Presentations |
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As they are made available, presentations will be linked after the paper titles. |
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Friday, 20 June 2008 |
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8:30-9:15: Registration
9:15-9:30: Welcome and Opening
9:30-10:30: Keynote: Henry Fuchs, University of North Carolina at Chapel Hill
10:30-11:00: Coffee Break
11:00-12:00: Papers: Debugging
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Tracy: A Debugger and System Analyzer for Cross-Platform
Sami KyötilääKari Pulli, and Kari Kangas
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Total Recall: A Debugging Framework for GPUs
Ahmad Sharif, Hsien-Hsin S. Lee
12:00-13:45: Lunch Break
13:45-15:00: Papers: Hardware and Algorithms
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A Hardware Processing Unit for Point Sets
Simon Heinzle, Gael Guennebaud, Mario Botsch, and Markus Gross
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Coherent Layer Peeling for Transparent High-Depth-Complexity Scenes
Nathan Carr, Radomir Mech, and Gavin Miller
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Non-Uniform Fractional Tessellation
Jacob Munkberg, Jon Hasselgren, and Tomas Akenine-Möler
15:00-15:30: Coffee Break
15:30-17:00: Panel: GPUs and Multicore CPUs: On a Converging Course or Fundamentally Different?
17:00-17:45: Free Time
17:45-23:00: Banquet |
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Saturday, 21 June 2008 |
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9:00-10:00: Keynote: TBA
10:00-10:30: Coffee Break
10:30-11:45: Papers: GPU Computing
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All-Pairs Shortest-Paths for Large Graphs on the GPU
Gary J. Katz, Joseph T. Kider Jr.
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On Dynamic Load-Balancing on Graphics Processors
Daniel Cederman, Philippas Tsigas
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GPU Accelerated Pathfinding
Avi Bleiweiss
11:45-13:30: Lunch Break
13:30-14:45: Papers: Shading, Texturing, and Compression
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Floating-Point Buffer Compression in a Unified Codec Architecture
Jacob Strom, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg, and Tomas Akenine-Möler
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DHTC: An Effective DXTC-based HDR Texture Compression Scheme
Wen Sun, Yan Lu, Wu Feng, and Shipeng Li
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An Improved Shading Cache for Modern GPUs
Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang, Pedro V. Sander, and Diego Nehab
14:45-15:15: Coffee Break
15:15-16:30: Hot3D session
16:30-17:00: Best Paper presentation and closing
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