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PROGRAM & PRESENTATIONS

As they are made available, presentations will be linked after the paper titles.

Saturday, 30 July 2005
  • 08:30: Registration
  • 09:15: Welcome and Opening
  • 09:30: Keynote: Bruce D'Amora, IBM, "Cell Technology for Graphics and Visualization" [ pdf ]
  • 10:30: Coffee Break
  • 11:00: Session 1: Rendering
    • GPU-Accelerated High-Quality Hidden Surface Removal [ pdf ]
      D. Wexler, L. Gritz, E. Enderton, J. Rice
    • KD-Tree Acceleration Structures for a GPU Raytracer [ ppt ]
      T. Foley, J. Sugerman
    • Split-Plane Shadow Volumes [ ppt ]
      S. Laine
  • 12:15: Lunch
  • 14:00: Session 2: Hardware
    • Hexagonal Storage Scheme for Interleaved Frame Buffers and Textures [ pdf ]
      Y. Bando, T. Saito, M. Fujita
    • A Fast, Energy-Efficient Z-Comparator [ pdf ]
      J. Hensley, M. Singh, A. Lastra
    • A Hardware Architecture for Multi-Resolution Volume Rendering [ pdf ]
      G. Wetekam, D. Staneker, U. Kanus, M. Wand
  • 15:15: Coffee Break
  • 15:45: Hot3D
    • Silicon Graphics Prism™: A Platform for Scalable Graphics [ pdf ]
  • 17:00: Closing
  • 19:00-22:00: Dinner

 

Sunday, 31 July 2005
  • 09:00: Keynote: Jean Pierre Bordes, Ageia, "Implications of Physics for Graphics Hardware"
  • 10:00: Coffee Break
  • 10:30: Session 3: Architectures and Compression
    • Hardware-Compatible Vertex Compression Using Quantization and Compression [ pdf ]
      B. Purnomo, J. Bilodeau, J. Cohen, S. Kumar
    • iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones [ ppt ]
      J. Ström, T. Akenine-Möller
      Awarded Best Paper
    • A Reconfigurable Architecture for Load-Balanced Rendering
      J. Chen, M. Gordon, W. Thies, M. Zwicker, K. Pulli, F. Durand [ pdf ]
    • Fully Procedural Graphics
      T. Whitted, J. Kajiya [ pdf ]
  • 12:15: Lunch
  • 14:00: Session 4: Compilation and Algorithms
    • Optimal Automatic Multi-pass Shader Partitioning by Dynamic Programming [ pdf ]
      A. Heirich
    • Generic Mesh Refinement on GPU [ pps ]
      T. Boubekeur, C. Schlick
    • Modified Noise for Evaluation on Graphics Hardware [ pdf ]
      M. Olano
  • 15:15: Coffee Break
  • 15:45: Panel, "3D Graphics Hardware: Revolution or Evolution?"
    Moderator: Mark Segal, ATI
    Panelists:
    • Philipp Slusallek, Saarland University [ pdf ]
    • David Luebke, University of Virginia [ ppt ]
    • John Owens, UC Davis [ pdf ]
    • Bill Mark, UT Austin [ pdf ]
    • Henry Moreton, NVIDIA [ pdf ]
  • 17:00: Best Paper Award
  • 17:15: Closing
 
   

   
     
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