2005
iPACKMAN: High-Quality, Low-Complexity Texture
Compression for Mobile Phones
Jacob Ström, Tomas Akenine-Möller
2004
Silhouette Maps for Improved Texture Magnification
Pradeep Sen
2003
Photon Mapping on Programmable Graphics Hardware
Timothy J. Purcell, Craig Donner, Mike Cammarano, Henrik Wann
Jensen, Pat Hanrahan
2002
Efficient Partitioning of Fragment Shaders for Multipass
Rendering on Programmable Graphics Hardware Eric Chan,
Ren Ng, Pradeep Sen, Kekoa Proudfoot, Pat Hanrahan
2001
High-Quality Pre-Integrated Volume Rendering Using
Hardware-Accelerated Pixel Shading Klaus Engel, Martin
Kraus, Thomas Ertl
2000
Interactive Volume Rendering on Standard PC Graphics Hardware
Using Multi-Textures and Multi-Stage Rasterization C.
Rezk-Salama, K. Engel, M. Bauer, G. Greiner, T. Ertl
1998
Neon: A Single-Chip 3D Workstation Graphics
Accelerator Joel McCormack, Robert McNamara, Chris
Gianos, Larry Seiler, Norman Jouppi, Ken Correll
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