PROGRAM AND PRESENTATIONS
 

Saturday, July 26, 2003

08:30 Registration
09:15 Welcome and Opening
Chair: Steve Molnar
09:30 Keynote: Kurt Akeley
Title: The Forgotten Cue
10:30 Coffee Break
11:00 Session 1: Shading, Surfaces, and Collision Detection
  "Automatic Shader Level of Detail"
Marc Olano, Bob Kuehne and Maryann Simmons
Slides (pdf)[5.9MB]
  "Mesh Mutation in Programmable Graphics Hardware"
Le-Jeng Shiue, Vineet Goel and Jorg Peters
Slides (pdf)[0.8MB]
  "CULLIDE : Interactive Collision Detection Between Complex Models in Large Environments using Graphics Hardware"
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh Manocha
Slides (ppt)[2.5MB]
12:15 Lunch
13:45 Session 2: Rendering
  "An Optimized Soft Shadow Volume Algorithm with Real-Time Performance "
Ulf Assarsson, Michael Dougherty, Michael Mounier, Tomas Akenine-Moller
Slides (ppt)[4.8MB] Movie [17.0MB]
  "Photon Mapping on Programmable Graphics Hardware"
Timothy J. Purcell, Craig Donner, Mike Cammarano, Henrik Wann Jensen, Pat Hanrahan
Slides (ppt)[2.5MB]
  "GPU Algorithms for Radiosity and Subsurface Scattering"
Nathan A. Carr, Jesse D. Hall, John C. Hart
Slides (pdf)[1.0MB]
15:00 Coffee Break
15:30 Hot 3D Session 1
Chair: Peter N. Glaskowsky
  "sv7: Blazing Visualization on Commodity Clusters"
Byron Alcorn, HP
Slides (ppt)[3.6MB]
  "The Deep View Project: Scalable, Network-centric Visualization with the Commodity Cluster"
Thomas More Jackman, IBM
Slides (pdf)[0.8MB]
  "A High-Performance Scalable Graphics Architecture"
Daniel R. McLachlan, SGI
Slides (ppt)[3.1MB]
17:00 Closing
18:45 Boarding for Dinner Cruise at San Diego Marriott Marina
19:00 - 22:00 Dinner


Sunday, July 27, 2003

09:00 Keynote: Turner Whitted
Title: Low-level Plumbing for Media Integration
Slides (ppt)[3.6MB]
10:00 Coffee Break
10:30 Session 3: Architectures
  "3D Graphics LSI Core for Mobile Phone Z3D"
Masatoshi Kameyama, Yoshiyuki Kato, Hitoshi Fujimoto, Hiroyasu Negishi, Yukio Kodama, Yoshitsugu Inoue, Hiroyuki Kawai
Slides (pdf)[0.2MB]
  "An Effective Hardware Architecture for Bump Mapping Using Angular Operation "
S.G. Lee, W.C. Park, W.J. Lee, T.D. Han, and S.B. Yang
Slides (ppt)[4.9MB]
  "VoxelCache: A Cache-Based Memory Architecture for Volume Graphics "
Urs Kanus, Gregor Wetekam and Johannes Hirche
Slides (pdf)[0.3MB]
  "Texture Compression using Low-Frequency Signal Modulation"
Simon Fenney
Slides (pps)[2.8MB]
12:15 Lunch
13:45 Panel: GPUs as Stream Processors
Chair: Bill Mark
Panelists:
Michael McCool (Slides (ppt)[0.4MB]),
Ian Buck (Slides (ppt)[2.5MB])
14:45 Session 4: Simulation and Computation
  "Simulation of Cloud Dynamics on Graphics Hardware"
Mark J. Harris, William Baxter, Thorsten Scheuermann, and Anselmo Lastra
Slides (zip)[13.9MB]
  "A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware"
Nolan Goodnight, Cliff Woolley, Gregory Lewin, David Luebke, Greg Humphreys
Slides (ppt)[0.6MB]
  "The FFT on a GPU"
Kenneth Moreland and Edward Angel
Slides (ppt)[5.1MB]
16:00 Coffee Break
16:30 Hot 3D Session 2
Chair: Peter N. Glaskowsky
  "Acceleon G30 - A 3D graphics accelerator for mobile device"
Petri Nordlund, Bitboys
Slides (ppt)[3.0MB]
  "NVIDIA Quadro FX "Falcon" Graphics Solutions: Revolutionizing Advanced Visualization"
Jeff Brown, NVIDIA
Slides (pdf)[2.3MB]
17:30 Best Paper Award
Chairs: Bill Mark and Andreas Schilling
17:45 Closing
Chair: Hanspeter Pfister

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