Parallel Rasterization
SGI Reality Engine (1993)
- 5, 10, or 20 independent texturing units
- Stripe-interleaved rasterization
3dfx Voodoo2 SLI (1998)
- Scanline interleaved rasterization
- Replicated texture memory
UNC PixelFlow (1992, 1995)
- Image composition
- Arbitrary number of shader boards
- Challenging load balancing