Parallel Texture Caching
Motivation
Dedicated Texture Memory
Shared Texture Memory
Texture Unit
Texture Locality
Hiding Latency
Parallel Rasterization
Methodology
Rasterization Algorithms
Texture Organization
Scenes
Cold Misses
Cold Misses – Tiled
Cold Misses – OSI
Cold Misses – Striped
Block Sizes
Working Sets
Cache Parameters
Load Imbalance
Performance
Conclusions
Acknowledgements
Other information: Presentation for SIGGRAPH Eurographics 1999 Hardware Workshop in Computer Graphics