Effective Bandwidths
Assuming 30 bytes per vertex
- Front side bus is the bottleneck
- 16M polygons/sec best possible case
- Typically FSB efficiency is at 50% and ɭ vertex / polygon
- Effective maximum rate drops to as low as 8M polygons / second or less
1GB / 30 / 2 = 16.6M vertices/s
3.2GB / 30 / 3 = 35M vertices/s
1GB / 30 = 33M vertices/s