GLINT R4 Stripe Interleaving
Only a fraction of polygons are processed by both Rasterizers
Efficient use of multiple rasterizers
- Rasterizers process interleaved Stripes on the screen
- Multiplies peak fill-rate through parallel pixel processing
- Striping gives better texture cache coherency than scanline interleaving
- Increases polygon throughput through distributed geometry processing
- Each processor lights and sets up only the polygons that touch its stripes