GLINT Gamma G3
Geometry processor planned for 2000
- 44 Million vertex/sec geometry processor
- Saturates AGP 4X with vertex data
- Full OpenGL 1.2 geometry and lighting
- Up to 16 light sources on chip
- Full AGP 4X to dual AGP 4X bridge
- With broadcast capability to both busses
- The key to geometry and rasterization scalability