Topics
3Dlabs
Everyone could be using 3D
The 3D Chasm
The Killer App - 3D Windows?
Microsoft’s GDI+
VRML and Web3D
The VRML Roadmap
How 3D Will Become Pervasive
Geometry Performance
The Widening Gap
3Dlabs Jetstream
The Problem for High-end Hardware
3Dlabs’ Solution for a Viable High-End
GLINT Gamma G3
GLINT R4 Stripe Interleaving
Jetstream Board Topology
Vertex Transmission Bandwidth
The Journey of a Vertex
Effective Bandwidths
What is the solution?
Long Term Solution
Complex Surfaces
Displacement Maps
Surface Subdivision
Vertex Blending
Graphics Geometry Intelligence
The Graphics Memory Dilemma
Software Texture Management
Virtual Textures
Virtual Textures Benefits
Virtual Texturing versus UMA
Conclusions
Home Page: www.3dlabs.com
Other information: Presentation for SIGGRAPH Eurographics 1999 Hardware Workshop in Computer Graphics