Main AR250 Data Flows
Host bus interface
Pipeline-parallel ray geometry engine
(permutes multiple geometry and rays)
Programmable
shading
co-processor
On-chip
data caches
Host systeminterface
Geometry
Rays
Ray generation
& control (CPU)
Geometry and shaders (broadcast) Pixels (sequential read-back)
Additional AR250
processors
Intersections
Geometry & shaders
Shader
ops.
Pixels
Fine grain distribution of rays between AR250s for load balancing
Hierarchical geometry
Programmable shaders
DRAM
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