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The 1998 Eurographics/SIGGRAPH
Workshop on Graphics Hardware
Lisbon, Portugal
August 31 and September 1, 1998

Keynote Speaker: David Kirk, NVIDIA

"Unsolved Problems and Opportunities for High-quality, High-performance 3-D Graphics on a PC Platform"

David B. Kirk has been Chief Scientist for NVIDIA since January 1997. From June 1996 to January 1997, Dr. Kirk was a software and technical management consultant. From 1993 to 1996, David was Chief Scientist, Head of Technology for Crystal Dynamics, a video game manufacturing company. From 1986 to 1991, Dr. Kirk was an engineer at Apollo Computer, eventually the Apollo Systems Division of Hewlett-Packard Company. David Kirk co-architected the graphics system of the Apollo DN10000VS workstation, the first commercially available workstation featuring hardware texture mapping, in 1987. Dr. Kirk has authored seven patents relating to computer graphics and has authored more than 50 articles on graphics technology as well as editing Graphics Gems 3. Dr. Kirk holds B.S. and M.S. degrees in Mechanical Engineering from the Massachusetts Institute of Technology and M.S. and Ph.D. degrees in Computer Science from the California Institute of Technology.

Monday, August 31, 1998

09:45 Opening Session
10:00 Keynote Talk: "Unsolved Problems and Opportunities for High-quality, High-performance 3-D Graphics on a PC Platform", David Kirk, NVIDIA
12:00 Lunch
13:30 Session 1: Algorithms
  "Quadratic Bezier triangles as drawing primitives"
Jan Bruijns, Philips Research Laboratories
  "An Improved Z-Buffer CSG Rendering Algorithm"
N. Stewart, G. Leach, S. John, Australia
  "A Breadth-First Approach to Efficient Mesh Traversal"
Tulika Mitra, Tzi-cker Chiueh, State University of New York at Stony Brook
15:00 Coffee Break
15:30 Session 2: Mapping Techniques
  "View-independent Environment Maps"
Wolfgang Heidrich, University of Erlangen
  "Gouraud Bump Mapping"
I. Ernst, H. Rüsseler, H. Schulz, O. Wittig, GMD-FIRST
  "Texture Tile Visibility Determination for Dynamic Texture Loading"
Michael E. Goss, Kei Yuasa, Hewlett-Packard Laboratories
17:00 End of Day 1
19:00 Workshop Banquet
Sponsored by Silicon Graphics

Tuesday, September 1, 1998

10:30 Session 3: Volume Rendering
  "VIZARD II, A PCI-Card for Real-Time Volume Rendering" (PS version, PDF version)
M. Meissner, U. Kanus, and W. Strasser, University of Tuebingen
  "High-Quality Volume Rendering Using Texture Mapping Hardware" (Paper available here)
Frank Dachille, Kevin Kreeger, Baoquan Chen, Ingmar Bitter and Arie Kaufman, SUNY at Stony Brook
  "PAVLOV: A Programmable Architecture for Volume Processing"
Kevin Kreeger and Arie Kaufman, SUNY at Stony Brook
12:00 Lunch
13:30 Session 4: Performance Tuning and Evaluation
  "Performance Issues of a Distributed Frame Buffer on a Multicomputer"
Bin Wei, Douglas Clark, E. Felten, K. Li, Princeton University; G. Stoll, Stanford University
  "Extending Graphics Hardware for Occlusion Queries in OpenGL"
D.Bartz, M. Meissner, and T.Huettner, University of Tuebingen
  "Simple Models of the Impact of Overlap in Bucket Rendering"
Milton Chen, Gordon Stoll, Homan Igehy, Kekoa Proudfoot, and Pat Hanrahan, Stanford University
15:00 Coffee Break
15:30 Session 5: Graphics Chips and Architectures
  "IMEM: An Intelligent Memory for Bump- and Reflection-Mapping" (Paper available here)
Anders Kugler, University of Tuebingen
  "Neon: A Single-Chip 3D Workstation Graphics Accelerator"
Joel McCormack, Robert McNamara, Chris Gianos and Norman Jouppi, Digital Equipment Corporation
Ken Correll & Larry Seiler, at Digital for this work, now of
Mitsubishi Electric Research Lab
  "Prefetching in a Texture Cache Architecture"
Homan Igehy, Matthew Eldridge, and Kekoa Proudfoot, Stanford University
17:00 Best Paper Award Session and Closing Remarks
17:30 End of Workshop


  Last updated 7/17/98
Hanspeter Pfister,