Block Responsibilities: Fragment Generator
Fragment Generator
- 1 textured fragment w/Z and color, or
- 4 fragments w/Z and color, or
- 8 fragments w/32-bit solid or stippled color or Z, or
- 32 8-bit 2D fragments each cycle
- Generate all fragments within a rectangular “chunk” to improve SDRAM (chunk = page) and texel cache (chunk related to cache size) behavior
- Clip to scissors rectangle and 4 inclusive/exclusive clipping rectangles